![]() The map is still divided into provinces, which themselves are separated into smaller regions with the continuing infuriating feature of only province capitals having walls. You may, or may not, be pleased to know that the gameplay is not dissimilar to what you would see in the Total War Rome 2 Emperor Edition. So really, the big question here isn’t what new features did they bring to the table, but instead, did they succeed in making those features better… or worse? Everything has been tried before at least once before and Total War: Attila is essentially the developer’s chance of taking a second crack at it all. It’s all marketing strategy, but what you need to understand as we move along is that nothing revolutionary is happening here. Which is why it’s almost laughable when in promotional let’s plays and feature spotlights, they make it out to be these brand new, never before seen features. To even claim that it isn’t a spiritual remake, which, last time I checked, nobody was doing, would be quite silly indeed. ![]() You have the same factions to play as, there’s the same gameplay feature to play as a landless horde and the games are set in the same historical era. Total War: Attila, just for those of you who didn’t know, is a spiritual remake of the Barbarian Invasion expansion for the original Rome Total War.
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